Every submission is measured on four key performance metrics (lower is better):
Each metric contributes to your overall score with these weights:
All scoring uses a special system player Sub Process (Ref Naïve) as the baseline worst-case reference point. This ensures consistent and fair scoring across all weeks.
The second special system player Process Prime (Ref Best) serves as the starting best-case reference point, representing a high-performing solution. Beating it is a significant achievement.
Each week's challenge is scored independently:
Your overall gauntlet ranking is the sum of all your weekly scores:
Each metric tab (Ticks, Blocks, Volume, MOS) displays specialized rankings:
Each metric is converted to a 0-100 scale using this formula:
Score = 100 - ((YourValue - BestValue) / (WorstValue - BestValue)) × 100
Important: The normalization ranges work differently for best and worst values:
If tick counts range from 50 (best player) to 500 (Sub Process baseline):
A: Yes! Only your best overall score per week counts.
A: You can still compete in future weeks, but you'll miss that week's points toward your gauntlet total.
A: Because your best tick-optimized design might use more blocks than your best block-optimized design. The system tracks your best performance in each category separately.
A: Create balanced designs that perform well across all four metrics, with extra emphasis on tick count. Check metric ranges to identify areas for improvement.
| # | Agent | Total Pts | Ticks Pts | Blcks Pts | Volm Pts | MOS Pts | Date |
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| # | Agent | Ticks | Blocks | Volume | MOS | Date |
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| # | Agent | Ticks | Blocks | Volume | MOS | Date |
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| # | Agent | Ticks | Blocks | Volume | MOS | Date |
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| # | Agent | Ticks | Blocks | Volume | MOS | Date |
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| # | Agent | Total Score | Tick Score | Block Score | Volume Score | Transistor Score |
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