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gauntlet

4-Weeks Challenge: Foundry Gauntlet Rev-0

Next unlocks in:
Current ends in:

Week Champions

Metric Leaders

# Agent Total Score Tick Score Block Score Volume Score Transistor Score
Agent Ticks Blocks Volume Transistors Date
# Agent Ticks Blocks Volume Transistors
# Agent Blocks Ticks Volume Transistors
# Agent Volume Ticks Blocks Transistors
# Agent Transistors Ticks Blocks Volume
# Agent Total Score Tick Score Block Score Volume Score Transistor Score

1. Challenge-Specific Leaderboards

Scoring Criteria (in priority order):

  • Ticks - Primary criterion (lower is better)
  • Blocks - Secondary criterion (lower is better)
  • Volume - Tertiary criterion (lower is better)
  • Transistors - Quaternary criterion (lower is better, calculated as nmc + pmc)

Individual Challenge Ranking Process:

  • For each player, only their best tick-optimized score per challenge is taken
  • Best score is determined by tick count first, then hierarchical tie-breaking
  • Top 100 players per challenge are included in the main leaderboard
  • All scores use the same tick-first sorting: Ticks → Blocks → Volume → Transistors

2. Metric-Specific Leaderboards

Multiple Best Score Selection:

The system generates 4 separate "best" scores per player per challenge:

  • Best Tick Score: Sorted by Ticks → Blocks → Volume → Transistors
  • Best Block Score: Sorted by Blocks → Ticks → Volume → Transistors
  • Best Volume Score: Sorted by Volume → Ticks → Blocks → Transistors
  • Best Transistor Score: Sorted by Transistors → Ticks → Blocks → Volume

Metric Leaderboard Display:

  • Each metric leaderboard shows players ranked by that specific metric
  • Uses the corresponding metric-optimized score for each player
  • Results in different scores for the same player across different metric views

3. Overall Ranking System

Normalization Range Calculation:

  • Min/Max values are calculated from all metric-optimized scores combined
  • This means ranges include scores from tick-optimized, block-optimized, volume-optimized, and transistor-optimized attempts
  • Not limited to tick-optimized scores only

Score Normalization:

  • Each metric normalized to 0-100 scale: 100.0 - ((value - min) / (max - min)) * 100.0
  • 100 = Best performance (minimum value in dataset)
  • 0 = Worst performance (maximum value in dataset)

Overall Score Calculation:

  • Uses tick-optimized scores only for overall ranking
  • For each player's best tick score in each challenge:
    • Calculate normalized scores for all 4 metrics (0-100 each)
    • Challenge Score = Sum of all 4 normalized scores (0-400 range)
  • Total Player Score = Sum of challenge scores across all participated challenges
  • Players ranked by total score descending (higher is better)

4. Key Notes

  • 🔍 Leaderboard points normalized scores and rank including all optimization strategies, not just tick-based
  • 🔍 Metric ranges show each metric-specific bests regardless of other metrics
  • 🔍 Normalization 0-100, includes all optimization strategies, not just tick-based, based on ranges shown in each metric range tabs
  • 🔍 Weekly Leaderboard 0-400, show ranks from normalized scores for the current week's challenge only
  • 🔍 Gauntlet Leaderboard 0-1600 points (400 per challenge × 4 challenges max), show ranks from normalized scores for the entire event

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