# |
Agent |
Total Score |
Tick Score |
Block Score |
Volume Score |
Transistor Score |
Agent |
Ticks |
Blocks |
Volume |
Transistors |
Date |
# |
Agent |
Ticks |
Blocks |
Volume |
Transistors |
# |
Agent |
Blocks |
Ticks |
Volume |
Transistors |
# |
Agent |
Volume |
Ticks |
Blocks |
Transistors |
# |
Agent |
Transistors |
Ticks |
Blocks |
Volume |
# |
Agent |
Total Score |
Tick Score |
Block Score |
Volume Score |
Transistor Score |
1. Challenge-Specific Leaderboards
Scoring Criteria (in priority order):
-
Ticks - Primary criterion (lower is
better)
-
Blocks - Secondary criterion (lower is
better)
-
Volume - Tertiary criterion (lower is
better)
-
Transistors - Quaternary criterion
(lower is better, calculated as nmc + pmc)
Individual Challenge Ranking Process:
-
For each player, only their best tick-optimized score
per challenge is taken
-
Best score is determined by tick count first, then
hierarchical tie-breaking
-
Top 100 players per challenge are included in the main
leaderboard
-
All scores use the same tick-first sorting: Ticks →
Blocks → Volume → Transistors
2. Metric-Specific Leaderboards
Multiple Best Score Selection:
The system generates 4 separate "best" scores per player
per challenge:
-
Best Tick Score: Sorted by Ticks →
Blocks → Volume → Transistors
-
Best Block Score: Sorted by Blocks →
Ticks → Volume → Transistors
-
Best Volume Score: Sorted by Volume →
Ticks → Blocks → Transistors
-
Best Transistor Score: Sorted by
Transistors → Ticks → Blocks → Volume
Metric Leaderboard Display:
-
Each metric leaderboard shows players ranked by that
specific metric
-
Uses the corresponding metric-optimized score for each
player
-
Results in different scores for the same player across
different metric views
3. Overall Ranking System
Normalization Range Calculation:
-
Min/Max values are calculated from all metric-optimized
scores combined
-
This means ranges include scores from tick-optimized,
block-optimized, volume-optimized, and
transistor-optimized attempts
- Not limited to tick-optimized scores only
Score Normalization:
-
Each metric normalized to 0-100 scale:
100.0 - ((value - min) / (max - min)) * 100.0
- 100 = Best performance (minimum value in dataset)
- 0 = Worst performance (maximum value in dataset)
Overall Score Calculation:
-
Uses tick-optimized scores only for overall ranking
-
For each player's best tick score in each challenge:
-
Calculate normalized scores for all 4 metrics (0-100
each)
-
Challenge Score = Sum of all 4 normalized scores
(0-400 range)
-
Total Player Score = Sum of challenge scores across all
participated challenges
-
Players ranked by total score descending (higher is
better)
4. Key Notes
-
🔍 Leaderboard points normalized scores
and rank including all optimization strategies, not just
tick-based
-
🔍 Metric ranges show each
metric-specific bests regardless of other metrics
-
🔍 Normalization 0-100, includes all
optimization strategies, not just tick-based, based on
ranges shown in each metric range tabs
-
🔍 Weekly Leaderboard 0-400, show ranks
from normalized scores for the current week's challenge
only
-
🔍 Gauntlet Leaderboard 0-1600 points
(400 per challenge × 4 challenges max), show ranks from
normalized scores for the entire event
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